It is the same for vanilla QEMU with cocoa display, hence irrelevant to any forms of passthrough or 3D acceleration. It's probably an issue with SDL2 handling inputs on macOS. It is strange that mouse clicks must follow by movement for clicks to register press-release on macOS. It also supports display gamma controls for games that don't look good with sRGB visuals (washed-out colors) but too dark and unpleasant to play on MacBook retina display at high panel brightness. SDL2 provides fullscreen & immersive gameplay for customized QEMU that supports both borderless and mode-setting fullscreen. Disney Adventure Mickey & Minny Save The Day is one of them. While WineD3D can still do without it, some games are not being rendered correctly without FBO. However, the OpenGL FBO actually works for SDL2 but not for XQuartz. The Apple GLX in XQuartz is more robust at GL context instantiation & more closely mapped to Windows WGL in functions. So far, I don't see any performance difference between XQuartz/X11 and SDL2. I just let the AI play through the match.
#Abandonware fifa 99 full
Both were demo of the games, not full retailed version. If you considered that video slow-motion, then that's about it. The animation looked normal, similar to the NHL99 video on my YouTube channel. FIFA99 was 30 FPS locked most of the time. FIFAWC98 showed 55~70FPS on wide camera and over 100FPS on close-up camera. Is it possible that it's a problem related to the newer SDL2 version? Or shouldn't I be using -display sdl anymore?Ĭannot reproduce, FIFA98 & 99 both felt normal. If these game are running better on your side, I might be lacking some documentation on configuring my side for better performance. I think that I'll be reverting to the old X11 version for the time being. Players are moving around the field in near slow motion, though.Īnd ah, there is a lag on keyboard/mouse input on both systems where I have to long press/click or click/press several times for my command to be recognized. FIFA 9x lost a lot more - I recall having nearly 90 fps in X11 while now it's floating around 50-60 fps. NFS 2 SE apparently did not suffer a lot, but lost around 6-5 fps in speed comparison to X11 version. These installs are the same I am currently using with the X11 version (and installed new wrappers compiled and built for these tests as well).įIFA 9x is nearly a slow motion game. Tests with both Windows 98 SE and Windows XP SP3 running the same games (FIFA 98, FIFA 99, NFS 2 SE) were carried and showed that there is a massive speed drop. Theoretically, it was supposed to be faster.
#Abandonware fifa 99 code
Just compiled the latest code on M1 MacBook Air (16GB, 8 core CPU / 8 core GPU) and with SDL 2.0.16 to try out the version without X11/Xquartz.